Comprehensive Flash CS6 Training


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Course Outline

This class combines our Introduction to Flash CS6 training class with our Advanced Flash CS6 training class to get students new to Flash up to speed quickly. It can be customized for your teams specific needs.

  1. Getting Started
    1. Starting Flash and Opening a File
    2. Getting to Know the Work Area
    3. Creating a New Document
    4. Using Workspaces
      1. Essentials Workspace
      2. Designer Workspace
      3. Classic Workspace
    5. Moving Panels
    6. Changing Workspaces
    7. Opening Existing Files
    8. Using the Properties Panel
    9. Undo in Flash
    10. Previewing Your Movie
    11. Publishing Your Movie
    12. Some Important Keyboard Shortcuts
  2. Working with Drawing Tools
    1. Using the Tools Panel
      1. Rectangle Tool
      2. Selection Tool
      3. Strokes and Fills
      4. Merge Mode vs Drawing Object Mode
      5. Pencil Tool
      6. Line Tool
      7. The Free Transform Tool and Transform Pane
    2. Using the Drawing Tools
      1. Pen Tool
      2. Sub-selection Tool
      3. Paint Bucket Tool
      4. Brush Tool
    3. Using Additional Tools
      1. Using a Gradient Fill
      2. Gradient Transform Tool
      3. Using the Ink Bottle Tool
      4. Using the Eye Dropper Tool
      5. Drawing Ovals
      6. Enhanced in CS6: Deco Tool
      7. Using Layers and Layer Folders
      8. Creating Transparencies
      9. Creating and Editing Text
      10. Add Filters to Text
  3. Graphic Symbols and the Library
    1. Working with the Library Panel
    2. About Symbols
    3. Creating Symbols
    4. Editing and Managing Symbols
    5. Duplicating Symbols
    6. Swapping Symbols
    7. Changing the Size and Position of Instances
    8. Changing the Color Effect of Instances
    9. Creating Graphic Symbols
    10. Import to Stage/Import to Library
    11. Open Another Document's Library/Sharing
    12. Importing Illustrator Files
    13. Importing Photoshop Files
  4. Basic Animation
    1. Understanding the Timeline
    2. Organizing Layers in a Timeline
    3. About Animation
    4. Frame by Frame Animation
    5. Adding Frames, Keyframes and Blank Keyframes
    6. Animating Position: Frame-by-Frame Animation
    7. Changing the Pacing and Timing
    8. Animating Transparency
    9. Previewing the Animation
    10. Animation with a Motion Tween
    11. Using Timelines to Create Movie Structure
    12. Understanding our Project File
    13. More with Animation
      1. Using Motion Presets
      2. Animating Filters
      3. Animating Transformations
      4. Changing the Path of the Motion
      5. Swapping Tween Targets
      6. Easing
      7. Using the Motion Editor
      8. Animating 3D Motion
  5. Advanced Animation
    1. Copy and Paste Motion
    2. Creating Motion Presets
    3. Creating Masks
    4. Animating Masks
    5. Motion with Inverse Kinematics
    6. Constraining Joints
    7. Inverse Kinematics
    8. Inverse Kinematics with Shapes
    9. Morphing with Shape Tweens
    10. Using Shape Hints
  6. Button Symbols
    1. Creating Button Symbols
    2. Text Only Buttons (Using the Hit State)
    3. Animated Buttons
  7. Movie Clip Symbols
    1. Creating Movie Clip Symbols
    2. About Symbols
    3. Understanding Blend Effects
    4. Applying Filters for Special Effects
  8. ActionScript
    1. About Interactive Movies
    2. Designing a Layout
    3. Creating Buttons
    4. Understanding ActionScript 3.0
    5. Adding a Stop Action
    6. Creating Event Handlers for Buttons
    7. Creating Destination Keyframes
    8. Playing Animation at the Destination
    9. Animated Buttons
  9. Working with Sound and Video
    1. Understanding the Project File
    2. Using Sounds
    3. Understanding Flash CS6 Video
    4. Using the Adobe Media Encoder
    5. Understanding Encoding Options
    6. Playback of External Video
    7. Working with Video and Transparency
    8. Embedding Flash CS6 Video
  10. Using Components
    1. About Components
    2. Adding a Text Component
    3. Using Components to Create Interactivity
  11. Loading and Controlling Flash CS6 Content
    1. Loading External Content
    2. Removing External Content
    3. Controlling Movie Clips
  12. Publishing Flash CS6 Documents
    1. Testing a Flash CS6 Document
    2. Understanding the Bandwidth Profiler
    3. Adding Metadata
    4. Publishing a Movie for the Web
    5. Alternative Publishing Options
    6. Hexadecimal Color Codes

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