Comprehensive Introduction to Flex 4 Training

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Course Outline

This Flex 4 training class introduces students to creating Rich Internet Applications (RIAs) with Flex 4 and Flash Builder (formerly called Flex Builder). By the end of class, you'll be able to build a well-organized and sophisticated Flex 4 application following best practices. The Flex 4 application you will build in class will be driven by external data. The user interface will display the data using navigators, advanced event handling, drag and drop functionality, custom ActionScript classes, custom components and customized datagrids.

  1. Understanding Rich Internet Applications
    1. The Evolution of Computer Applications
    2. The Break from Page-Based Architecture
    3. The Advantages of Rich Internet Applications
    4. RIA Technologies
  2. Getting Started with Flex Application Development
    1. Creating a Project and an MXML Application
    2. Understanding the Flash Builder Workbench
    3. Running Your Application
    4. Exploring the Flash Builder Debugger
    5. Getting Ready for the Next Lessons
  3. Laying Out the Interface
    1. Learning About Layouts
    2. Laying Out the E-Commerce Application
    3. Working with Constraint-Based Layouts
    4. Working with View States
    5. Refactoring
  4. Using Simple Controls
    1. Introducing Simple Controls
    2. Displaying Images
    3. Building a Detail View
    4. Using Data Binding to Link a Data Structure to a Simple Control
    5. Using a Form Layout Container to Lay Out Simple Controls
  5. Handling Events
    1. Understanding Event Handling
    2. Handling System Events
  6. Using Remote XML Data
    1. Using Embedded XML
    2. Using XML Loaded at Runtime
    3. Retrieving XML Data via HTTPService
    4. Searching XML with E4X
    5. Using Dynamic XML Data
    6. Using the XMLListCollection in a Flex Control
  7. Creating Classes
    1. Building a Custom ActionScript Class
    2. Building a Value Object
    3. Building a Method to Create an Object
    4. Building Shopping Cart Classes
    5. Manipulating Shopping Cart Data
  8. Using Data Binding and Collections
    1. Examining Data Binding
    2. Being the Compiler
    3. Understanding Bindable Implications
    4. Using ArrayCollections
    5. Refactoring ShoppingCartItem
  9. Breaking the Application into Components
    1. Introducing MXML Components
    2. Splitting Off the ShoppingView Component
    3. Breaking Out a ProductItem Component
    4. Creating Components to Manage Loading the Data
  10. Using DataGroups and Lists
    1. Using Lists
    2. Using DataGroups
    3. Virtualization with Lists
    4. Displaying Grocery Products Based on Category Selection
  11. Creating and Dispatching Events
    1. Understanding the Benefits of Loose Coupling
    2. Dispatching Events
    3. Declaring Events for a Component
    4. Identifying the Need for Custom Event Classes
    5. Building and Using the UserAcknowledgeEvent
    6. Understanding Event Flow and Event Bubbling
    7. Creating and Using the ProductEvent Class
  12. Using DataGrids and Item Renderers
    1. Spark and MX
    2. Introducing DataGrids and Item Renderers
    3. Displaying the ShoppingCart with a DataGrid
    4. Using the AdvancedDataGrid
  13. Using Drag and Drop
    1. Introducing the Drag and Drop Manager
    2. Dragging and Dropping Between Two DataGrids
    3. Dragging and Dropping Between a DataGrid and a List
    4. Using a Non-Drag-Enabled Component in a Drag-and-Drop Operation
    5. Dragging a Grocery Item to the Shopping Cart
  14. Implementing Navigation
    1. Introducing Navigation
    2. Creating the Checkout Process as a ViewStack
    3. Integrating CheckoutView into the Application
  15. Using Formatters and Validators
    1. Introducing Formatters and Validators
    2. Using Formatter Classes
    3. Examining Two-Way Bindings
    4. Using Validator Classes
  16. Customizing a Flex Application with Styles
    1. Applying a Design with Styles and Skins
    2. Cleaning Up the Appearance
    3. Applying Styles
    4. Changing CSS at Runtime
  17. Customizing a Flex Application with Skins
    1. Understanding the Role of Skins in a Spark Component
    2. The Relationship between Skins and States
    3. Creating a Skin for the Application
  18. Creating Custom ActionScript Components
    1. Introducing Components with ActionScript 3.0
    2. Building Components Can Be Complex
    3. Understanding Flex Components
    4. Why Make Components?
    5. Defining a Component
    6. Creating the Visuals
    7. Adding Functionality to the Component
    8. Creating a Renderer for the Skin

Adobe Flex 4.5 Fundamentals: Training from the Source

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